Morning walks
Posted in Design Ideas, Tales from the grind-stone on December 3rd, 2007 by MrCrankyOne of the good things about my new, doctor ordered, walk to the office in the morning is that it gives me 20 minutes or so of un-interrupted thinking time. I can’t do anything, no-one is asking me anything, so my mind is free to wander. This last week we’ve been brain-storming development ideas for our own games, finally. Engine and tools work is all very nice and satisfying, but without a clear end-goal, it’s not so productive.
So Pete and I had a proper idea generating session last week, and settled on a plan for making a small game as a first step. Well, second step really - as an intermediate step we’re making Pong, on the grounds that if the engine can do Pong, then it has all the components necessary to prototype game-play for our real first title.
The walk to work this morning though was about coming up with the concept for the real game though - we had some good game-play ideas, but nothing to tie them together into a game. I’m very much in favour of the few-short-paragraphs-of-exposition-then-into-the-game approach (think Super Mario Brothers), but we still need that exposition to give us something to focus the game style around. And a name for our protagonist always helps to coalesce ideas around as well.