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	<title>Black Company Studios &#187; Design Ideas</title>
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	<description>Thoughts on games, the games industry, and other gems from the life of the Company</description>
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		<title>Celebrity Slap &#8211; Wii</title>
		<link>http://blackcompanystudios.co.uk/blog/user/mrcranky/218</link>
		<comments>http://blackcompanystudios.co.uk/blog/user/mrcranky/218#comments</comments>
		<pubDate>Tue, 16 Dec 2008 09:32:01 +0000</pubDate>
		<dc:creator>MrCranky</dc:creator>
				<category><![CDATA[Design Ideas]]></category>
		<category><![CDATA[celebrity slap]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://blackcompanystudios.co.uk/blog/?p=218</guid>
		<description><![CDATA[This one came up during the drive home from a long weekend up north, while listening to one of those &#8216;Greatest Movie Songs Ever&#8217; type of albums. They all seem to have Love Is All Around on them; great for singing along to, as long as you haven&#8217;t heard it recently. I mentioned to my [...]]]></description>
			<content:encoded><![CDATA[<p>This one came up during the drive home from a long weekend up north, while listening to one of those &#8216;Greatest Movie Songs Ever&#8217; type of albums. They all seem to have Love Is All Around on them; great for singing along to, as long as you haven&#8217;t heard it recently. I mentioned to my travelling companions just how quickly it brought up memories of Four Weddings and a Funeral &#8211; within a few bars of the opening you could close your eyes and  imagine Hugh Grant&#8217;s face in front of you, itching to be slapped.</p>
<p>My fiancée took this to the next level though, as we&#8217;d been playing Rayman over the weekend, and one of it&#8217;s mini-games involves slapping choir-<span style="text-decoration: line-through;">boys</span>rabbits singing out of tune. The Wii-mote&#8217;s got such a nice motion for slapping, including a little noise/rumble when you connect. And so &#8220;Celebrity Slap &#8211; Wii&#8221; was born. All of the most annoying celebrities in popular culture today, moving around the screen. You wouldn&#8217;t need ultra-realistic models, just inflated mug-shots on wobbly-headed avatars &#8211; it&#8217;s the face you want to slap really.</p>
<p>You could have all different sorts of scoring modes: &#8220;Slap the Talent/Popularity Stars&#8221; &#8211; where you have to only slap celebrities who&#8217;ve been on X-Factor or Strictly Come Superstar; &#8220;Slap the Slappers&#8221; &#8211; where you have to only slap celebrities famous for their ridiculous love-lives. The possibilities are endless. You&#8217;d have to localise it of course, every country has it&#8217;s own set slappable figures; you could have a nostalgia version where you get to slap Timmy Mallet and Noel Edmonds and the like, or a music version with Britney Spears, et al.</p>
<p>Sadly though, the copyright and libel issues on this one put me off actually making it, so I&#8217;m giving this idea away free to the world. All I ask is that I get a free copy, so that if it does appear, I can have an enjoyable half hour slapping the Gallagher brothers.</p>
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		<title>Morning walks</title>
		<link>http://blackcompanystudios.co.uk/blog/user/mrcranky/151</link>
		<comments>http://blackcompanystudios.co.uk/blog/user/mrcranky/151#comments</comments>
		<pubDate>Mon, 03 Dec 2007 10:16:09 +0000</pubDate>
		<dc:creator>MrCranky</dc:creator>
				<category><![CDATA[Design Ideas]]></category>
		<category><![CDATA[Tales from the grind-stone]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[pong]]></category>

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		<description><![CDATA[One of the good things about my new, doctor ordered, walk to the office in the morning is that it gives me 20 minutes or so of un-interrupted thinking time. I can&#8217;t do anything, no-one is asking me anything, so my mind is free to wander. This last week we&#8217;ve been brain-storming development ideas for [...]]]></description>
			<content:encoded><![CDATA[<p>One of the good things about my new, doctor ordered, walk to the office in the morning is that it gives me 20 minutes or so of un-interrupted thinking time. I can&#8217;t <strong>do</strong> anything, no-one is asking me anything, so my mind is free to wander. This last week we&#8217;ve been brain-storming development ideas for our own games, finally. Engine and tools work is all very nice and satisfying, but without a clear end-goal, it&#8217;s not so productive.</p>
<p>So Pete and I had a proper idea generating session last week, and settled on a plan for making a small game as a first step. Well, second step really &#8211; as an intermediate step we&#8217;re making Pong, on the grounds that if the engine can do Pong, then it has all the components necessary to prototype game-play for our real first title.</p>
<p>The walk to work this morning though was about coming up with the concept for the real game though &#8211; we had some good game-play ideas, but nothing to tie them together into a game. I&#8217;m very much in favour of the few-short-paragraphs-of-exposition-then-into-the-game approach (think Super Mario Brothers), but we still need that exposition to give us something to focus the game style around. And a name for our protagonist always helps to coalesce ideas around as well.</p>
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