Archive for the 'Tales from the grind-stone' Category

Coffee Morning

Posted in Links from the In-tar-web, Tales from the grind-stone on April 26th, 2008 by MrCranky

Aleks from The Guardian Tech Weekly

Quick rule of thumb for anyone wanting to court Scottish games (or regular) developers: If you promise coffee and/or breakfast, make sure 1) the coffee doesn’t run out, and 2) the breakfast consists of carbohydrates. And no, chocolate Hob Nobs don’t count as breakfast. Bonus points for the saw player though, she was good, and it was a suitably random intermission!

Some pictures from the mingling here. I’m not in any of them thankfully, as I was somewhat hung over (and the short supply of coffee wasn’t doing anything to help matters), but you can spot Mr Baglow of Indoctrimat/SG.biz and Andrew Richards of CodePlay in the background of one picture at least. Still, some interesting mingling and people to meet, including the folks from Glasgow-based WeeWorld and some other small local developers who I didn’t know existed.

Why the games industry is having trouble

Posted in Tales from the grind-stone on April 8th, 2008 by MrCranky

Interesting article here from the Rampant Coyote; also on our blog-roll, so I thought I’d jump them up the order. Basically it is bemoaning the fact that games developers are in a losing business right now. Well, those who are in the traditional publisher-fronts-all-money-as-advance-against-sales model are at least. I wouldn’t like to speculate on whether or not other developers are profitable or not, but the sales input versus development costs mis-match is something I’ve harped on about here before.

Rampant Games itself is an indie games portal/developer, with a wide range of games, all developed by independents. I haven’t actually played any of the games I must admit, but I still cheer for independent developers who stake out their territory and do well there. The blog is a mix of opinion pieces and development stories, but personally I like it for the in-depth coverage of the progress of their new game (Frayed Knights), which looks quite fun and is just entering the beta stage now.

Japanmanship

Posted in Tales from the grind-stone on April 4th, 2008 by MrCranky

JC Barnett’s Japanmanship is our next link from the side-bar. One of the more widely read developer blogs, not just because the content is funny and insightful, but also because it’s one of the few insights that western developers can get into the sometimes impenetrable world that is Japanese games development.

It seems that although a few hardy souls have emigrated to Japan for development jobs, it’s still very hard to get accepted there. Personally I don’t see the appeal, especially given the way that foreigners get treated by the natives, but there’s no denying that Japan has always been a significant centre of gaming. The fact that western developers are generally unable to sell significant numbers of games (or consoles, in Microsoft’s case) is indicative of the culture mismatch between us that even these days of globalisation hasn’t diminished.

Regardless, the blog is a good read, and mixes tales of life of a gaijin in Japan with gaming chat and insight. Particularly funny to read are the tales of passive (and not so passive) combat on the subway.

Wordpress 2.5

Posted in Tales from the grind-stone on April 3rd, 2008 by MrCranky

Wordpress

So, despite the fact that the blog looks no different on the surface, we are actually running on Wordpress 2.5 now - the latest and greatest update to the blogging software. The Control Panel in which I write all the posts now looks radically different though, it looks much snazzier and dare I say it more “Web 2.0″. Which of course is a farce, as what I really wanted was something that was fast and slick and quick to use, rather than shiny with rounded corners and draggable buttons. Still, it does the job, so I’ll stop being so cranky now.

Let’s kick it up a notch, or two

Posted in Tales from the grind-stone on March 20th, 2008 by MrCranky

Yes, we’re not just taking on one new staffer, due to a fortuitous mix of circumstances we’re bringing on two! We have Charlotte Moseley, a graduate developer with knowledge of C# who is coming on and getting up to speed with our Evolution work; also we have Tim Angus coming to join us. Like Pete and I, Tim also worked at VIS until it went out of business - had things gone differently a couple of years ago he would have joined us much earlier, but instead he ended up in “regular software land”. Luckily we’ve tempted him back to the straight and narrow of games development, although in truth he’s never really left: he’s been driving Tremulous in his spare time!

Both of our new people will be coming to the new office close to the start of May, and I shall harangue them until they introduce themselves properly here and get added to the about page.

Automated site-screwer

Posted in Tales from the grind-stone on March 11th, 2008 by MrCranky

Oh yes Chris, that’s a great idea. Now you’ve learned to use the automated posting feature, why not use it on every post even when there’s no real need to. That way, when you try out embedding a YouTube video for the first time, you can go away to Runcorn for a day, and leave the blog to be totally shafted for ages until you come back to check it.

No brownie points for me today - although all should now be fixed. Feel free to go check out the actual YouTube clip for Goo! that I was trying to embed, and I promise the next time I will check what the post looks like on the actual site before I post it.

Evolution Studios

Posted in Tales from the grind-stone on March 7th, 2008 by MrCranky

So we’ve been working with Evolution Studios since early February. Familiar for developing the World Rally Championship series, and more recently Motorstorm, they are now part of a much larger group since becoming part of SCEE last September. We’re working on support tools for Evolution rather than assisting with their game development in any way, but with such large teams and a wide range of titles in development, it’s a challenging task. The work is interesting, and we’re learning to love C# and hate it’s oddities. Also I’m getting to know the train down to Runcorn quite intimately, as we visit Evolution regularly to go over recent developments and decide where to go next. I can honestly say it’s an enlightening experience, although at the moment the biggest thing learned is don’t ever, ever attempt to eat any of the food provided in the Warrington Bank Quay station “buffet”.

Four Door Lemon

Posted in Tales from the grind-stone on March 6th, 2008 by MrCranky

We’ve been working with the folks at Four Door Lemon since the start of January now. They share many similarities with us as a studio - they are relatively small, and provide middle-ware and game development services to all sorts of clients. They are however a bit larger than us, and have a lot of work on just now, so it was a no-brainer for us to collaborate. We’ve been working with their Lemon engine for a while now to develop some small games that FDL needed made, and it’s proved relatively easy to implement some pretty complicated stuff in a short space of time. For confidentiality we can’t go into any detail here as to the nature of the games we’re developing for FDL, but hopefully we’ll have some tales from our on-going work with FDL that will be of interest.

Busy February

Posted in Links from the In-tar-web, Tales from the grind-stone on March 3rd, 2008 by MrCranky

Apologies for the brief hiatus from posting - what can I say other than that there haven’t been enough days in the week to do all the stuff I need to do as well as blogging. While it’s nice that we’re busy with stuff, I could do with getting my weekends back. And on that note we have good news - a third employee! More about them when they actually start next week. Anyway, they should be able to take the load off me a bit, and we can get back to sensible working weeks and take care of all the other things that mount up when you are busy with development work.

I’ve gotten clearance from our two clients to post a bit more about who they are and what we’re doing with them, which is good! It should free us up to mention things a bit more, and I don’t have to be so close-mouthed here about the stuff we’re working on. More about that later this week, although I won’t be posting straight away as I want to pass our initial posts by the clients to make sure they’re happy with what I write.

It seems there’s been a bunch of incoming links from associates in the games industry who also have blogs. Rather than simply regurgitate the original post from Bruce On Games, I’d like to take some time and give a little review of each out-going link and give them each their own post. In the meantime, they’re all in the right-hand sidebar, if you’d like to visit them before I write about them.

[Huggles web server]

Posted in Random Stuff, Tales from the grind-stone on February 9th, 2008 by MrCranky

And we’re back! By which I assume that the scheduled down-time while our server was migrated to another data centre has been completed without a hitch. I did intend to post here that it was going to happen, but it did in fact catch me by surprise because I thought it was supposed to be last Friday.

My only real mistake was to start reading some of the comments on the Dreamhost status blog regarding the move. Despite the fact that they were open and up front about the move - giving warning on the status page as well as by email more than 2 weeks in advance, they are still customers who feel free to bitch and moan in a most personal and horrific way. Seriously - this sort of stuff really makes me sad to see the sort of attitudes people have these days. Nowhere in the Dreamhost sales pitch does it imply that your 8 USD a month was somehow buying you a service that would be up for absolutely 100% of the time, and yet these folk think that even the best handled server downtime is grounds for some personal abuse. If I were running Dreamhost, I wouldn’t hesitate to respond to any of those “this is unacceptable” comments with “Oh I’m sorry, here’s a refund for the rest of your service, don’t let the door hit you in the arse on the way out”.

Anyway, trust in Dreamhost’s tech staff aside, my paranoia has been in high overdrive recently, so I had taken this opportunity to double check that our nightly backup procedure was working properly - and I was pleased to find it had. Which means that, should Dreamhost fall over at a critical juncture, we can fall back on our local mirror of the server and only lose work done since the previous night. Not that I’m expecting DH to fall over - they seem to have gotten on top of their random downtime issues, and since I’ve been tracking it with an external tool we’ve only been off-line for 4 hours out of the last 6 months, and no more than 2 hours in a single outage. Why don’t we just host our work locally and use an off-site backup? Well, we do a lot of collaboration with other client, and upstream bandwidth from the office is rather precious. That and the fact that Dreamhost already have quite a few mechanisms in place to restore connection and hardware problems, so they’re probably far more reliable than our local server machines anyway.

Of course, even that’s not enough for us, paranoia wise - not only do we have the primary copies in a well maintained place off site, and secondary copies in the office, we also keep physical (DVD) copies of the repositories in yet another location. Of course the first two are all automated, but the third requires me to actually go over and poke the office server to make a DVD and take it away with me. Unfortunately my attempts to train the local squirrels to do automate the process for me have been unsuccessful, but I have high hopes…


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Last modified: April 26 2008.