Wrong.

I generally don’t publish code from the videogames because I don’t believe that code quality is as important in that industry. Short of the occasional patch, once the product is shipped, it’s done; there’s no ten-year lifespan to worry about.

Wrong. Wrong. Wrong. Wrong. I don’t even know where to start with it, short of saying that if any games developers are reading it, you should cover your eyes, now.

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Last modified: October 29 2008.