Triumphant return

Well, back from an enjoyable (read: liver-bashing) bank holiday weekend to the real work. In one of my trademark sweeping and poorly justified decisions, I’ve decided that the Company will take bank holidays off, and not count them in the regular holidays. Thats something about my old job which I was undecided about the merits of it, but I think its good for morale to get the holidays which everyone else gets – its pretty depressing when you have to go to work, but everyone else is planning for long weekends.

Anyway, found a useful piece on Joel on Software, recommending VMWare. Looks like an invaluable tool for diagnosing installation problems and various other configuration nasties that plague PC games development. “It works on my machine” isn’t really a solution.

On todays agenda: some more financing research, some more writing up of mid-level designs for some of the ideas bandied around in the forums (to try and find any gaping holes), and poking and prodding of game engines to see if they’re suitable for building our demo on. Currently top of the pile are looking like Crystal Space and Torque (a la Tribes) .

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Last modified: May 28 2017.