More Brave (US) updates

Well, before DC went under (literally just the day before luckily), Tenon (the liquidators of VIS) got me to go retrieve all the assets relating to Brave from the server machine that DC had bought from the liquidation of VIS. So, I now have a little more than 250GB of assets sitting on a disk in my office – representing pretty much the whole 4 and a half years of development. I must say, it was fun strolling down memory lane looking at the old demo and concepts for it.

Not looking back in the code though. <shudders> There’s quite a bit of code in the history of it that I’d dearly rather forget. Let that be a lesson to you children – don’t make a demo in a few months and then expect to be able to reuse the demo code to build the real game!

But there was plenty of marketing stuff though, which has all winged its way to the new US publishers (Evolved) who’ve been putting the game around a fair bit! Good stuff. I believe IGN are going to be running some more coverage on it, and hopefully we’ll see some more of the concept and marketing stuff put out. There’s some lovely concept work and a whole raft of screenshots that were never published in the original SCEE marketing push, hopefully the US people will see them instead!

Other than that, busy busy working on Barco contract still (it was extended another month), mixing in all the stuff I’ve been meaning to do for a while. My shiny new Dell Precision laptop is on its way; should be here next week for when I get back from the Lake District. I’ll have a couple of weeks to fill it with equally shiny software, before its off to Develop at the start of July. Hopefully the laptop will mean I can be productive even on the seemingly neverending train and bus journeys I seem to take – its been quite noticeable that when I’m not in the home office I’m pretty much crippled as far as work things go. Of course, I had to get the Company VAT registered to take advantage of the ability to claim VAT back, but I’m sure the extra paperwork will be worthwhile.

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Last modified: May 28 2017.