{"id":151,"date":"2007-12-03T10:16:09","date_gmt":"2007-12-03T10:16:09","guid":{"rendered":"https:\/\/blackcompanystudios.co.uk\/blog\/user\/mrcranky\/151"},"modified":"2007-12-03T10:16:46","modified_gmt":"2007-12-03T10:16:46","slug":"morning-walks","status":"publish","type":"post","link":"https:\/\/blackcompanystudios.co.uk\/blog\/morning-walks\/","title":{"rendered":"Morning walks"},"content":{"rendered":"<p>One of the good things about my new, doctor ordered, walk to the office in the morning is that it gives me 20 minutes or so of un-interrupted thinking time. I can&#8217;t <strong>do<\/strong> anything, no-one is asking me anything, so my mind is free to wander. This last week we&#8217;ve been brain-storming development ideas for our own games, finally. Engine and tools work is all very nice and satisfying, but without a clear end-goal, it&#8217;s not so productive.<\/p>\n<p>So Pete and I had a proper idea generating session last week, and settled on a plan for making a small game as a first step. Well, second step really &#8211; as an intermediate step we&#8217;re making Pong, on the grounds that if the engine can do Pong, then it has all the components necessary to prototype game-play for our real first title.<\/p>\n<p>The walk to work this morning though was about coming up with the concept for the real game though &#8211; we had some good game-play ideas, but nothing to tie them together into a game. I&#8217;m very much in favour of the few-short-paragraphs-of-exposition-then-into-the-game approach (think Super Mario Brothers), but we still need that exposition to give us something to focus the game style around. And a name for our protagonist always helps to coalesce ideas around as well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the good things about my new, doctor ordered, walk to the office in the morning is that it gives me 20 minutes or so of un-interrupted thinking time. I can&#8217;t do anything, no-one is asking me anything, so my mind is free to wander. This last week we&#8217;ve been brain-storming development ideas for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[2,3],"tags":[31,32],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pg1JR-2r","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/151"}],"collection":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=151"}],"version-history":[{"count":0,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/151\/revisions"}],"wp:attachment":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=151"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}