{"id":157,"date":"2008-01-28T10:53:11","date_gmt":"2008-01-28T10:53:11","guid":{"rendered":"https:\/\/blackcompanystudios.co.uk\/blog\/user\/mrcranky\/157"},"modified":"2008-01-28T10:53:11","modified_gmt":"2008-01-28T10:53:11","slug":"morning-of-the-walking-dead","status":"publish","type":"post","link":"https:\/\/blackcompanystudios.co.uk\/blog\/morning-of-the-walking-dead\/","title":{"rendered":"Morning of the walking dead"},"content":{"rendered":"<p><img decoding=\"async\" loading=\"lazy\" src=\"\/files\/blog\/decaf.blegh.jpg\" style=\"float: left\" height=\"120\" hspace=\"10\" width=\"160\" \/>Or so it feels &#8211; I can barely keep my eyes open. A combination of a very long couple of weeks and a cat who my girlfriend has somehow trained into believing that scratching on our bedroom door from 3:30 am onwards is a good way to get food has left me more than a bit bleary. And today was the day that I was supposed to try out some decaffeinated filter coffee in the machine. Yes, I realise it&#8217;s breaking the cardinal rule of programming, but I can&#8217;t seem to get the balance right between coffee that&#8217;s so strong it makes my teeth jump by mid-afternoon and weak watery rubbish that tastes of nothing. Anyway, I just can&#8217;t see that happening, so it&#8217;ll be the regular coffee today, at least until I can perk up a bit.<\/p>\n<p>We kick off on the second of our work for hire jobs this morning, so now we are splitting our time between jobs. Not many details to share as yet because I haven&#8217;t cleared it with our clients, but I hope to rectify that soon and have something to say here about it. Still not heard back from our licensed developer application yet, but I&#8217;m putting that down to applying over the holiday season introducing an extra delay. Admittedly, we&#8217;d have little time to do any solid work on it right now, but I&#8217;m hoping that things will settle into a more forgiving routine soon.<\/p>\n<p>Interesting piece <a href=\"http:\/\/www.computerandvideogames.com\/article.php?id=180045\">here<\/a> with quotes from Jon Hare (ex Sensible Software) that popped up in the Google Alerts for my name (yes I know, how vain is it to be searching for myself, but it throws up the <a href=\"http:\/\/www.mobygames.com\/developer\/sheet\/view\/developerId,2518\/\">&#8216;other&#8217; Chris Chapman<\/a> as well). Two major points I agree with:<\/p>\n<p>1) the quality of programming has dropped with the move to larger teams; I think that is somewhat inevitable though, you just can&#8217;t sustain the same team dynamics that you get with less than a dozen team members. Personally I think the approach of scaling up not by having a larger team, but by using multiple small (&lt;12) teams has merit. Of course, the ability to do that hinges on being able to break up the development effort into tangible pieces that can be tackled by the teams.<\/p>\n<p>2) British developers are continually being forced to &#8216;globalise&#8217; (i.e. Americanise) their products in order to try and maximise sales in the North American market. But to do that, I think we are selling ourselves short &#8211; not just in terms of making the most of the British sense of humour, but also the culture we have here. There are a lot of stories to be told, and game ideas which could only come from a British team &#8211; but I think they are being passed over because the publishers think that they won&#8217;t sell in the broader marketplace. I&#8217;m very hopeful that reduced barriers to market from downloadable content will help the balance shift back towards interesting titles (and not just be an excuse for more shovel-ware)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Or so it feels &#8211; I can barely keep my eyes open. A combination of a very long couple of weeks and a cat who my girlfriend has somehow trained into believing that scratching on our bedroom door from 3:30 am onwards is a good way to get food has left me more than a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[5,6,3],"tags":[18,38,39,37],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pg1JR-2x","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/157"}],"collection":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=157"}],"version-history":[{"count":0,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/157\/revisions"}],"wp:attachment":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=157"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=157"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=157"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}