{"id":169,"date":"2008-03-17T09:05:05","date_gmt":"2008-03-17T09:05:05","guid":{"rendered":"https:\/\/blackcompanystudios.co.uk\/blog\/user\/mrcranky\/169"},"modified":"2008-03-16T12:14:15","modified_gmt":"2008-03-16T12:14:15","slug":"bruce-on-games","status":"publish","type":"post","link":"https:\/\/blackcompanystudios.co.uk\/blog\/bruce-on-games\/","title":{"rendered":"Bruce on Games"},"content":{"rendered":"<p>The currently running set of articles on <a href=\"http:\/\/www.bruceongames.com\/\">Bruce&#8217;s blog<\/a> are focusing on his time at <a href=\"http:\/\/www.codemasters.com\">Codemasters<\/a>, from its humble beginnings on the home games machines of the 80&#8217;s up to its less than illustrious current state (it&#8217;s drawn criticism in industry circles for its treatment of staff and management decisions widely seen as poor). But aside from that the blog covers industry topics far and wide &#8211; pretty much whatever Bruce thinks is interesting at the time. He is a marketer by trade, so the blog is well written and updated daily (whereas most of the blogs in the sidebar update far more sporadically like we do), and while I don&#8217;t always agree with his views, there&#8217;s no doubting that the blog is written from a wide range of experience and covers topics of importance to game developers with insight and detail.<\/p>\n<p>More crucially though, Bruce is the one who has been poking all of us with game-dev blogs to cross link and raise each others profiles (hence the impetus for this series of linking posts). In general we&#8217;ve shown ourselves to be pretty poor at getting ourselves noticed and heard, and for small developers and indeed individuals at larger studios, a higher profile is rarely a bad thing. I&#8217;ve always been a fan of championing the people behind the games, so it&#8217;s good to see some &#8216;class action&#8217; from my colleagues in the industry.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The currently running set of articles on Bruce&#8217;s blog are focusing on his time at Codemasters, from its humble beginnings on the home games machines of the 80&#8217;s up to its less than illustrious current state (it&#8217;s drawn criticism in industry circles for its treatment of staff and management decisions widely seen as poor). But [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[6],"tags":[55,59,54,60],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pg1JR-2J","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/169"}],"collection":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=169"}],"version-history":[{"count":0,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/169\/revisions"}],"wp:attachment":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=169"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=169"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=169"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}