{"id":254,"date":"2009-04-22T10:55:52","date_gmt":"2009-04-22T10:55:52","guid":{"rendered":"https:\/\/blackcompanystudios.co.uk\/blog\/?p=254"},"modified":"2009-04-28T20:01:48","modified_gmt":"2009-04-28T20:01:48","slug":"working-hours-and-the-igda-part-12","status":"publish","type":"post","link":"https:\/\/blackcompanystudios.co.uk\/blog\/working-hours-and-the-igda-part-12\/","title":{"rendered":"Working Hours and the IGDA (Part 1\/2)"},"content":{"rendered":"<p>And so the perennial topic of working hours comes back to us again, this time as a result of some spirited discussion from the IGDA. The exact nature of the discussion has been <a title=\"Greg Costikyan sums up the general feeling of the developer community\" href=\"http:\/\/playthisthing.com\/mothers-dont-let-your-children-grow-be-game-developers\">covered well elsewhere<\/a>, but suffice to say that an IGDA board member (Mike Capps of Epic) has been lambasted by the game developer community in general for his statement that Epic doesn&#8217;t want to hire the sort of people who just work 40-hour weeks.<\/p>\n<p>\u00a0<\/p>\n<div style=\"width: 410px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" loading=\"lazy\" title=\"Slaves to the Grind\" src=\"https:\/\/blackcompanystudios.co.uk\/files\/blog\/slaves.jpg\" alt=\"Slaves to the Grind\" width=\"400\" height=\"300\" \/><p class=\"wp-caption-text\">Slaves to the Grind<\/p><\/div>\n<p>There are two parts to this issue really, the first fairly obviously is the problems that this has raised in the IGDA itself. Rather than take what seems to me the obvious route (make a public statement that Epic, while being free to run their studio any way they see fit, is choosing to operate in a way at odds with the IGDA&#8217;s stand on quality of life for developers), when pushed on the matter, the rest of the IGDA board has essentially folded, almost entirely on their QoL position.<\/p>\n<p>Now for an organisation that has put QoL very high up on its list of priorities, this is a real problem. The developer community (or at least, that part of it that I hear from and talk to) has always struggled to see the value in an IGDA membership; it doesn&#8217;t provide much in the way of tangible benefits, and the social and networking aspect varies massively based on the activity of the local chapter in your area. Certainly the IGDA doesn&#8217;t provide anything like the benefits that a union would, as it&#8217;s specifically written into its constitution that it cannot become a union or anything like one. But the IGDA&#8217;s advocation on quality of life issues has always been one of the big pluses for it in my book &#8211; it occupied a niche in that it is placed to represent the best interests of its member developers in campaigning for a better industry for us all. To take away that advocacy position seems to me removes the biggest reason to support or recommend membership to others.<\/p>\n<p>The furore surrounding both the original statement by Mike Capps, and the <a title=\"Jen MacLean refusing to say anything that might offend anyone\" href=\"http:\/\/www.youtube.com\/watch?v=yT2fp2FYVrM\">subsequent IGDA refusal<\/a> to condemn his stance on general principle is what confounds me though. There is no reason why individual members of the IGDA, even board members, have to work for studios that slavishly follow ever policy that the IGDA might recommend. And with that in mind, it&#8217;s perfectly acceptable for Mike Capps to remain a board member, even when his employer&#8217;s position conflicts with the recommendations of the IGDA. The next time the elections come around, the IGDA membership will think long and hard about whether or not it&#8217;s a good thing to have a board member whose personal policies conflict with such a high profile policy of the organisation. Great. That&#8217;s democracy in action.<\/p>\n<p>No, what bothers me is that the other IGDA board members have steadfastly reversed their own organisations positions rather than criticise another board member. They even seem to have gone so far as to implicitely defend Epic&#8217;s policy. What, exactly, is the point of saying &#8220;all studios should aim for a 40 hour week, because it&#8217;s better for everyone involved&#8221;, if you then follow it up by saying &#8220;oh, unless you&#8217;re an IGDA member already; in that case you can run your studio however you like, and I&#8217;m sure Epic have a good reason for preferring a longer work week, they do seem to be quite successful and all.&#8221; The <a href=\"http:\/\/www.igda.org\/Forums\/showthread.php?threadid=34724\">whole discussion on the IGDA forums<\/a> has been flabbergastingly forthright in its defence of the over-working of individuals in games development.<\/p>\n<p>The board members, and other senior figures in the IGDA, all seem to be quite surprised at the vehemence with which they&#8217;re being attacked. They don&#8217;t seem to see their own stance as hypocritical, but attempts to get them to justify their position have resulted in only anger and latterly heavy-handed moderation to quell the continuing argument on their own forums. More recently they have come out with public statements to clarify their position, and to attempt to re-assert their original position on QoL issues, but it all smacks of too-little-too-late unfortunately. The board&#8217;s own defence (both implicit and explicit) of Epic&#8217;s practices have in my opinion exposed their stance on QoL as nothing more than lip-service towards the ideal, despite the obvious importance the issue has with their (non-management) membership. If that membership hasn&#8217;t already voted with their feet and left by the next elections, I hope they show their dissapproval and vote out the incumbent board members in favour of some who actually believe in the policies the IGDA publicly endorse.<\/p>\n<p>All that said, I&#8217;m not an IGDA member, and with all of this, I have no intention of becoming one now. No, what worries more is the attitude shown originally by Mike Capps, and latterly people on the IGDA forums. That somehow a person who only wants to work a 40-hour week is just a jobsworth, there marking time and collecting a pay-cheque but with no real passion or involvement with the work they do. That somehow the number of hours you work is linked to your talent. That somehow the fact that the job is making games makes it special, and exempt from all of the normal moral implications of taking advantage of your staff.\u00a0<\/p>\n<p>(continued in <a href=\"https:\/\/blackcompanystudios.co.uk\/blog\/user\/mrcranky\/259\">part 2<\/a>&#8230;)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And so the perennial topic of working hours comes back to us again, this time as a result of some spirited discussion from the IGDA. The exact nature of the discussion has been covered well elsewhere, but suffice to say that an IGDA board member (Mike Capps of Epic) has been lambasted by the game developer community in general for his statement that Epic doesn&#8217;t want to hire the sort of people who just work 40-hour weeks.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[5],"tags":[107,106,105,45,108],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pg1JR-46","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/254"}],"collection":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=254"}],"version-history":[{"count":8,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/254\/revisions"}],"predecessor-version":[{"id":268,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/254\/revisions\/268"}],"wp:attachment":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=254"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=254"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=254"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}