{"id":608,"date":"2011-06-28T20:18:20","date_gmt":"2011-06-28T20:18:20","guid":{"rendered":"https:\/\/blackcompanystudios.co.uk\/blog\/?p=608"},"modified":"2011-06-28T20:19:34","modified_gmt":"2011-06-28T20:19:34","slug":"indie-development-vs-modding","status":"publish","type":"post","link":"https:\/\/blackcompanystudios.co.uk\/blog\/indie-development-vs-modding\/","title":{"rendered":"Indie Development vs Modding"},"content":{"rendered":"<p>There are two main areas where amateur game development happens. The  first is the Indie scene, which encompasses most forms of game  development done by a single developer. This can mean cheap action games  on <em>Steam<\/em>, cult hits like <em>Minecraft <\/em>and <em>Braid<\/em>, flash developers working on <em>Newgrounds <\/em>or  mobile and smart phone developers. These games are often simple, 2D,  and tend to be creative or puzzle type games with accessible graphics.<\/p>\n<p>The second area is in the modding scene. This consists of unofficial  add ons, changes and modifications to the games called mods. The modding  scene has existed since PC gaming began. It has had wavering popularity  but game developers such as <em>Epic <\/em>with the <em>Unreal<\/em> series still herald their games &#8220;moddability&#8221; as a selling point.<\/p>\n<p>The  interesting thing about these two scenes is their complete isolation  from each other. It sometimes even goes as far as hostility. Modders can  see indie developers as stuck-up and <a href=\"http:\/\/www.youtube.com\/watch?v=GhaT78i1x2M\">pretentious<\/a> &#8211; working on mediocre puzzle platformers with pixel graphics. Indie developers can see modders as simple fan boys, making <em>Call of Duty <\/em>machinima videos set to &#8220;let the bodies hit the floor&#8221; and yet more tedious realism mods.<\/p>\n<p>On  course, in reality, neither of these are exactly true. My background is  the modding scene, so perhaps I have a natural bias toward it; but I&#8217;ve  been lingering in the indie gaming scene and increasingly I&#8217;m seeing  the void between the cultures as doing increasing damage.<\/p>\n<p>&nbsp;<\/p>\n<h3>Artists and Programmers<\/h3>\n<p>One  of the major differences is that the indie scene is largely constituted  of programmings &#8211; often contracting out artwork for games. The modding  scene, on the other hand, has an abundance of artists, across all skill  levels, willing to get their hands dirty.<\/p>\n<p>It  isn&#8217;t really the obvious benefit that could be gained by a more balance  skill set that bothers me most. What I find most annoying is the  disjointed and boring artistic direction in both scenes. In the modding  scene I don&#8217;t want to see another <em>Star Wars<\/em> mod, another <em>Lord of the Rings<\/em> mod, another<em> Graphical Enhancement<\/em> mod &#8211; and this is coming from someone who loves all these things like no one else.<\/p>\n<p>In a similar way, in the indie scene I&#8217;m so bored of pixel graphics, cartoon graphics, crappy looking 3d games, terrible assets.<\/p>\n<p>In  both scenes we have very uninspired and boring artistic direction, with  poor technical features due to the tiny number of graphical programmers  working with, or being, artists.<\/p>\n<p>More collaboration, sharing of ideas and passions, would be amazing great!<\/p>\n<p>&nbsp;<\/p>\n<h3>Individuals and Teams<\/h3>\n<p>For  the modding scene the de-facto standard is to bring a team together to  put our your mod. This is seen as essential on anything large at all,  and timescales are assumed to be as short as possible. Indie development  is the opposite.<\/p>\n<p>I&#8217;m  not going to discuss if team development or individual development is  better or worse. That is one for another time. They clearly have their  strengths and weaknesses. Team development is all but useless without  someone in charge who is organised and knows what they are doing and  individual development is powerful but suffers from burnout.<\/p>\n<p>I  think both sides just need to view (or experience) the benefits of the  other. Indie developers seem unkeen to share their vision with  untrusting individuals, missing out the benefits of a shared workload  and new and interesting contributions. Modders set their sights too  high, assuming the team will carry the weight, just to fall at the  unreliability of others.<\/p>\n<p>More  importantly though, I think there needs to be more communication from  those with successful and released modding projects and indie games &#8211;  giving insights into what is needed to finish a product.<\/p>\n<p>&nbsp;<\/p>\n<h3>Money<\/h3>\n<p>For  many indie developers making games is a way to make their living and  the idea that they are developing for money is a no-brainer. modding on  the other hand is almost always free and has a feel about it akin to the  open source community.<\/p>\n<p>The  result of this is that modding can be more fun &#8211; you don&#8217;t feel the  pressure, and legal complications are greatly reduced. The problem of  course is that there is a huge uproar when someone wants to charge for  their mod &#8211; they are often benefiting off much previous development made  by other teams in tools, tutorials and tips. There are strong feelings  of betrayal and greediness.<\/p>\n<p>The  ideal situation would be that modding remains fun, with reduced legal  issues, but developers are more motivated due to potential of making  money. The modding community needs to have a serious think about this if  it wants to progress, and there are lessons to be learnt from indie  developers. I don&#8217;t want to make games if it isn&#8217;t fun, but I, like  everyone else, am sick of failed projects.<\/p>\n<p>&nbsp;<\/p>\n<h3>Unity<\/h3>\n<p>So  this is my modest proposal: A community for indie developers and  modders to get together and find ways of working on projects that  everyone is excited about.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are two main areas where amateur game development happens. The first is the Indie scene, which encompasses most forms of game development done by a single developer. This can mean cheap action games on Steam, cult hits like Minecraft and Braid, flash developers working on Newgrounds or mobile and smart phone developers. These games [&hellip;]<\/p>\n","protected":false},"author":378,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[9],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pg1JR-9O","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/608"}],"collection":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/users\/378"}],"replies":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=608"}],"version-history":[{"count":3,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/608\/revisions"}],"predecessor-version":[{"id":611,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/608\/revisions\/611"}],"wp:attachment":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=608"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=608"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=608"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}