{"id":72,"date":"2006-04-19T09:57:27","date_gmt":"2006-04-19T08:57:27","guid":{"rendered":"https:\/\/blackcompanystudios.co.uk\/blog\/user\/peterm\/72"},"modified":"2006-04-19T09:57:27","modified_gmt":"2006-04-19T08:57:27","slug":"decline-of-the-bedroom-coder-continued","status":"publish","type":"post","link":"https:\/\/blackcompanystudios.co.uk\/blog\/decline-of-the-bedroom-coder-continued\/","title":{"rendered":"Decline of the bedroom coder, continued"},"content":{"rendered":"<p>This post started out as an email to Chris regarding his recent post, <a href=\"https:\/\/blackcompanystudios.co.uk\/blog\/user\/mrcranky\/71\">Decline of the bedroom coder<\/a>. Apologies in advance for crude language:<\/p>\n<p>The increase in complexity is certainly reducing the accessibility of games &#8211; the recent report of &#8220;teenagers playing less games than their parents&#8221; may back this up, but it&#8217;s probably mostly down to the amount of other distractions for them. YouTube, Google Video etc&#8230;<\/p>\n<p>One thing that I realised recently, and I am annoyed at myself for not &#8216;getting&#8217; it sooner, is that Nintendo is very clever, MS are fairly on the ball, but Sony are very &#8230; very dumb. Notice that even since the days of the SNES, all of N&#8217;s hardware were clearly below the technical levels that were possible at the times, but always above the invisible &#8216;this looks shit&#8217; border?<\/p>\n<p>Nintendo clearly appreciate that games are getting more expensive to produce and less accessible due to increasing technical demands &#8211; this is what the Revolution, and to a lesser extent the DS, seem to be all about. Lower specs than the rest, innovative controller to bring in new audiences, and a back catalog of classic games to recapture the jaded players.<\/p>\n<p>Even MS has pretty much got it right, although I&#8217;m highly confused that they switched to PowerPC as Apple went Intel. The backwards compatibility list is somewhat underwhelming, but then the Xbox didn&#8217;t have any killer apps anyway.<\/p>\n<p>And isn&#8217;t Geometry Wars the Xbox 360&#8217;s biggest seller, and what is it, a $15 Live title that was cooked up in someone&#8217;s spare time? That&#8217;s gotta have some people (mainly artists) crying and shitting their pants as their current AAA project slips. &#8220;What, we&#8217;ve been wasting <em>how many<\/em> years of our lives drawing gloss maps? We could have been billionaires already!&#8221;<\/p>\n<p>Sony developers are certainly going to have fun trying to simultaneously exploit 7 CELL processors and whatever else crap the PS3 has installed, while Revolution coders will already be very familiar with their environment. Xbox 360 chaps will be happy with their DirectX.<\/p>\n<p>Sony just don&#8217;t get it. Even the PSP is a shit to develop for, and from what I&#8217;ve heard, comparatively the DS is a breeze, just like the GBA.<\/p>\n<p>But I&#8217;d love to get a game of my own on Xbox Live though. A man can dream&#8230; *sigh*<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This post started out as an email to Chris regarding his recent post, Decline of the bedroom coder. Apologies in advance for crude language: The increase in complexity is certainly reducing the accessibility of games &#8211; the recent report of &#8220;teenagers playing less games than their parents&#8221; may back this up, but it&#8217;s probably mostly [&hellip;]<\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[5],"tags":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/pg1JR-1a","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/72"}],"collection":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/comments?post=72"}],"version-history":[{"count":0,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/posts\/72\/revisions"}],"wp:attachment":[{"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/media?parent=72"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/categories?post=72"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blackcompanystudios.co.uk\/blog\/wp-json\/wp\/v2\/tags?post=72"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}