Author Archive

Accounts and slackness

Posted in Links from the In-tar-web, Tales from the grind-stone on July 16th, 2008 by MrCranky

So our accountant (who happens to work in the same building as us) popped his head round the door this morning inquiring about when I was going to sort out our 2007/08 accounts. Cue a frenzied morning of tallying, checking of figures, amending totals, and now we have our accounts finalised (finally). They don’t really need to be done until much later in the year, since the deadline is the end of January for filing, but I always say that I’m going to sort them out at the end of April once all the figures are in, and invariably get distracted and have to be reminded.

A decent profit was made this year, despite my best efforts to hide it with last minute devkit and hardware purchases, so our money-grubbing government will take a slice of it this year (boo, hiss). Somehow I’ll find it in me to live with that though. 🙂

Just been looking over the E3 content from this year though – so thoroughly un-inspiring that I’m not even going to bother linking to any of it. Suffice to say that there’s not really anything that I’m head over heels about, although id’s new trailer was good-looking enough to raise an eyebrow, even if I’m not convinced that it’s anything other than a tech demo at the moment.

Things in the office are trundling along much as usual, with our previous prototypes close to running properly on the devkit. We’re toing and froing about the direction the prototypes will take at the moment, but I’m just eager to get stuck in and try new things.

Other smart people

Posted in Industry Rants, Links from the In-tar-web, Tales from the grind-stone on July 1st, 2008 by MrCranky

They say that your opinion of someone elses intelligence is pretty much solely based on how much they agree with your views. Well if that’s the case, then Clinton Keith over at Agile Game Development must be pretty damned smart. This post covers pretty much exactly what I’ve said previously about the rising cost vs. stagnant demand for big-budget games, except with pretty graphs and actual numbers. Psshaw – who needs statistics when you have hunches and rhetoric.

Nothing that I’ve seen in the last 2 years has shifted my views on the likely fate of big-budget retail titles, although we haven’t seen a wholesale collapse in that sector of the market, so its likely things aren’t all that bad. Down here at the shallow end of the pond though it is small affordable to develop (and buy) titles all the way. We’re getting ever closer to getting our prototypes up and running on the console kit, but I won’t be happy until I can start tinkering properly and see the results on the television. Our story-board is shifting nicely over to the ‘done’ column though, so it will soon be time to re-fill the board with more significant and less engine-related stories.

Note to self though – follow up our post on the one true handed-ness with one on the one true endian-ness. Big endian is not our friend!

Adventures in Wii-land

Posted in Tales from the grind-stone on June 12th, 2008 by MrCranky

I was debating with myself over whether or not to attach a picture of our Wii development kit to this post to add a bit of colour. In the end I decided not to, as you could probably construe it as a breach of our promise to Nintendo to keep everything super-secret and hidden. Boo-hiss. Anyway, suffice it to say that we’re taking advantage of a lull in our work-for-hire burden to devote to our own game prototyping. For future reference, I’m going to talk about it as Biscuit, because that’s the name I use in all of our planning documentation. The name doesn’t really have any relation to the work we’re doing, I just liked the idea of a biscuit powered engine.

Biscuit!

Conjures up all sorts of images. 🙂 So yes, the development kit has been dusted off, the stories board has been cleaned out and refilled with relevant story cards, and we are ploughing through the mountain of documentation for the Wii and getting stuck into getting our test game ported over. Much fun!

In other news, since he made grumbling noises when I asked him to write a blog post, I feel compelled to announce Pete’s news that he managed a First from his Software Engineering degree – we’re all quite proud. So I think that’s three Firsts and a Masters for Charlotte: I wonder if that qualifies for some sort of tax break. Probably not. :-/

I Aten’t Dead

Posted in Tales from the grind-stone on May 26th, 2008 by MrCranky

A month without a post! That’s just not on. Bad Chris, bad! At first it was because I wanted to write a good post about our new team members! But then it was all about the long hours I was putting in for our Four Door Lemon work, to help them get a title out of the door. It’s never nice when you’re so busy you don’t have time for the little stuff, but I’m hopeful that things quieten down a bit now.

So yes: new staff! As I mentioned before, Charlotte Moseley and Tim Angus have joined Pete and I, to make a nice round number of four. They’ve both been beavering away in the office since the start of May.

Busy workers

Even better, now Pete is finally putting his degree course to bed, he’ll be joining us in the office full time as well. So definitely a full house, since our office is only really big enough to fit four people comfortably. We shall have to see about some bigger space at some point soon, so we have room to grow when we next feel the need to.

Smiley workers

We couldn’t let the first day with all four of us in the office go by without marking the occasion though, so I shooed everyone out of the office and round the corner to the Mercat for some celebratory drinks. The wonderful thing about having an office in the centre of Edinburgh is the ready access to nice places to eat and drink after work. Apologies for the grainy picture quality, but I only had my phone camera with me, having stupidly forgotten to bring the proper one! And of course I’m the cameraman, so it’s not a proper team photo. I’m sure we’ll sort one of them out soon.

Coffee Morning

Posted in Links from the In-tar-web, Tales from the grind-stone on April 26th, 2008 by MrCranky

Aleks from The Guardian Tech Weekly

Quick rule of thumb for anyone wanting to court Scottish games (or regular) developers: If you promise coffee and/or breakfast, make sure 1) the coffee doesn’t run out, and 2) the breakfast consists of carbohydrates. And no, chocolate Hob Nobs don’t count as breakfast. Bonus points for the saw player though, she was good, and it was a suitably random intermission!

Some pictures from the mingling here. I’m not in any of them thankfully, as I was somewhat hung over (and the short supply of coffee wasn’t doing anything to help matters), but you can spot Mr Baglow of Indoctrimat/SG.biz and Andrew Richards of CodePlay in the background of one picture at least. Still, some interesting mingling and people to meet, including the folks from Glasgow-based WeeWorld and some other small local developers who I didn’t know existed.

Why the games industry is having trouble

Posted in Tales from the grind-stone on April 8th, 2008 by MrCranky

Interesting article here from the Rampant Coyote; also on our blog-roll, so I thought I’d jump them up the order. Basically it is bemoaning the fact that games developers are in a losing business right now. Well, those who are in the traditional publisher-fronts-all-money-as-advance-against-sales model are at least. I wouldn’t like to speculate on whether or not other developers are profitable or not, but the sales input versus development costs mis-match is something I’ve harped on about here before.

Rampant Games itself is an indie games portal/developer, with a wide range of games, all developed by independents. I haven’t actually played any of the games I must admit, but I still cheer for independent developers who stake out their territory and do well there. The blog is a mix of opinion pieces and development stories, but personally I like it for the in-depth coverage of the progress of their new game (Frayed Knights), which looks quite fun and is just entering the beta stage now.

Japanmanship

Posted in Tales from the grind-stone on April 4th, 2008 by MrCranky

JC Barnett‘s Japanmanship is our next link from the side-bar. One of the more widely read developer blogs, not just because the content is funny and insightful, but also because it’s one of the few insights that western developers can get into the sometimes impenetrable world that is Japanese games development.

It seems that although a few hardy souls have emigrated to Japan for development jobs, it’s still very hard to get accepted there. Personally I don’t see the appeal, especially given the way that foreigners get treated by the natives, but there’s no denying that Japan has always been a significant centre of gaming. The fact that western developers are generally unable to sell significant numbers of games (or consoles, in Microsoft’s case) is indicative of the culture mismatch between us that even these days of globalisation hasn’t diminished.

Regardless, the blog is a good read, and mixes tales of life of a gaijin in Japan with gaming chat and insight. Particularly funny to read are the tales of passive (and not so passive) combat on the subway.

WordPress 2.5

Posted in Tales from the grind-stone on April 3rd, 2008 by MrCranky

Wordpress

So, despite the fact that the blog looks no different on the surface, we are actually running on WordPress 2.5 now – the latest and greatest update to the blogging software. The Control Panel in which I write all the posts now looks radically different though, it looks much snazzier and dare I say it more “Web 2.0”. Which of course is a farce, as what I really wanted was something that was fast and slick and quick to use, rather than shiny with rounded corners and draggable buttons. Still, it does the job, so I’ll stop being so cranky now.

Jake World

Posted in Links from the In-tar-web on March 25th, 2008 by MrCranky

Don’t be put off by the pictures which make him look like Vic Mackie from The Shield, this is in fact another game developer blog, written by Jake Simpson. (Sorry Jake, I couldn’t resist). Much like Dopass, this blog is heavy on the opinion pieces – but Jake has been around the block enough times to give those opinions weight. Midway, Maxis, Raven, and now Linden Labs (on which he wrote a great write-up on The Chaos Engine – sounds like a great place to work). Jake’s opinion pieces tend to be written whole cloth rather than just opinion notes on articles, but they’re all worth reading, and again I find myself agreeing with much of what he has to say.

Dopass

Posted in Links from the In-tar-web on March 24th, 2008 by MrCranky

Continuing our trip down our blog-roll: Dopass, written by Snipehunter who always seems to make insightful posts on The Chaos Engine forums. A designer for games, based in the US – the blog has plenty of opinion pieces, based mostly on articles from the web. It’s an interesting take on games in general, with a generous dollop of insight. Of course, like most people, my opinion of authors is generally based on how much I agree with what they say, and in that respect, Dopass does pretty well.


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