Busy week
Not had much of a chance to stop this week, so this one will be brief. Much of this week was spent looking at a plan for a prototype for our educational title – trying to find out what’s achievable in a fixed time-frame with fixed resources isn’t the best way to make a game, but in some respects it’s good (at least you know when you have to aim for). Add to that a bereavement in the family, a driving test (which I passed), and the usual 6 day week at Barco, and there’s not much time left for fun things!
Hopefully next week will be more relaxed, and will include: investigation of a couple of small games for pitching to XBox Live Arcade or Nintendo’s Virtual Console, some build framework things for our engine re-factoring, and finishing the second dungeon in Twilight Princess