Games with Character, Ian Livingstone
Admittedly, by this point in the proceedings, my last coffee had worn off and I was running on fumes and about to nod off. Luckily Ian presenting an easy going and light hearted presentation, dwelling on existing examples of good characterisation. Oh, and a hearty helping of plugs for IO’s new game – Kane and Lynch.
Basically I can sum up the whole talk in a few bullet points:
- Develop the character first, give them background, identifiability, and depth.
- Build the character first, and the story second.
- Decide on visual style, make it fit the game, make it a unique selling point if possible.
- Decide on audio style – give them a voice, make it an emotive one. Use professional voice actors!
- Choose the right name. Make it memorable