Brave: The Search for Spirit Dancer
Posted in Tales from the grind-stone on October 10th, 2005 by MrCrankyI’ve finally got my hands on a couple of copies of Brave (one for my little cousin who I promised my free copy to, one for my own posterity). Of course, I don’t actually have a PlayStation 2 to play it on, but its nice to know that I have a copy and that 4 years of my life weren’t spent on something that I then lost without a trace! ๐
For anyone who’s interested, I also have a couple of trailers of the game on the website – the official Sony trailer (34.4MB), and an unofficial VIS trailer (20.1MB) that didn’t make it to the public domain. Our internal one doesn’t have the dramatic orchestral theme (straight out of the bin marked ‘epic’ at Sony no doubt), but I think it shows the character and the feel better.
Jackson/Halo
Posted in Random Stuff on October 5th, 2005 by MrCrankyNews in today that Peter Jackson’s production company will be working with Bungie, Universal and Fox. Good news I think – it certainly seems a better candidate for a game-to-movie conversion than Doom. Plus the Halo ring structure is kind of outdoors (discounting the unusual sky backdrop), so they get to set it in New Zealand and pump some more money into their economy. I always like to see the Kiwis get ahead (although I’m compelled to admit its because I’m secretly hoping they’ll all get so rich they’ll start giving away free plane trips over there).
Of course, game-to-movie conversions are always going to be at least a little cringe-worthy, even when the game story is good, the movie can’t fit everything in (like a book-to-movie conversion) and it loses its magic. At least movie-to-game conversions can expand on the movie’s plot and get you more involved in the world.
One good example I found recently though was the book that Raymond E. Feist wrote after the success of Betrayal at Krondor. I’ve never played the game (I know, I know, how can I call myself a gamer), but I can see the shape of the game in the book, and feel just how the various stages would map to quests and sub-quests; and how the character/group mechanics would work. You can even almost see the levelling mechanics at work in the character of Owyn. If only all medium crossovers were so effectively possible.
Manifesto Games
Posted in Tales from the grind-stone on September 30th, 2005 by MrCrankyWell, Greg Costikyan seems to have caused quite a stir with the announcement of Manifesto Games (a new independent games portal site). I think he’s hit a common chord with a lot of the disillusioned game developers out there with his articles bemoaning the state of the games industry.
Anyway, I’m glad to say the Company will be helping out in the construction of the site; as I’m keen to see the project succeed. Of course, the fact that it gives us a better avenue to publish any games we develop (which would no doubt be niche market and thus hard to get out to potential customers) is a fringe benefit. ๐
EVE infrastructure
Posted in Random Stuff on September 30th, 2005 by MrCrankyInteresting article here on EVE/CCP’s use of IBM server tech to sustain their scalable server technology. I must admit I’ve always been impressed by their ability to grow the universe without having to break it into shards. Since massive universes have always been my thang, I’m curious as to the mechanics behind their scalable technology. I can see where the game mechanics help hide the boundaries between servers and where load balancing can be achieved, but I’d still like to poke around under the hood to see the little tricks they do to make it practical.
Slowly climbing
Posted in Random Stuff on September 18th, 2005 by MrCrankyWell, the site’s finally starting to show up in a standard Google search for Black Company Studios (previously you had to enter “Black Company” in quotes to find it). Hopefully we’ll make it onto the front page soon. Still don’t quite understand why Lionhead is ranked number one on that search though. Meh, the intricacies of Google’s ranking algorithm are not for the likes of us mere mortals to understand. ๐
Update (25/09): Onto the front page now! My surreptitious linking from other places seems to be working. ๐
Oh my…
Posted in Random Stuff on September 16th, 2005 by MrCrankyLooking at some fuss on The Chaos Engine about the newly released information on the Revolution controller. All I can say is “wow”. Seriously. If its as usable as it seems (and judging from the people relating first hand use accounts on TCE it is), then its got the potential to really appeal to a wider market than your average console.
For a brief synopsis, basically it’s shaped like a TV remote control (a rather small one) so it fits in your hand like a wand or a mobile phone. There are buttons all over it, and a d-pad, etc; but they aren’t the primary control mechanism. The primary control mechanism is internal sensors which detect the angle the controller is pointing. So full three degrees of freedom rotation, (including twisting). That immediately elevates it above the PC mouse as a pointing device (as mice can only support 2 degrees of freedom). So you’ve got a pointing device as flexible and instantly usable as a mouse, but in 3D. So all of those lovely fun little games that work well in 2D with a mouse (Pong, Tetris, point-and-click titles, etc.) can have their game-play mechanics extended into 3D without having to worry about controller dynamics! Not to mention, its apparently even more usable for first-person-shooters (a genre typically crippled by the average console controller) with the addition of a light, attached joystick to be held in the other hand. And I don’t think I really have to dwell on the coolness of a light-saber game based on a controller you can swing like a sword. Time to get that accidental damage cover for the fragile things in the living room…
Here’s a link to an external site with an advert for the controller (immediately underneath the main picture). Sorry the text isn’t in English, but I haven’t seen it copied many places yet. I’ll probably upda
te this entry if I find better links.
Anyway – wow again – I’m hoping other console manufacturers come up with clones or that this catches on. I’d certainly buy one for the PC in preference to my mouse for FPS games.
EDIT: more links
Forum layout
Posted in Tales from the grind-stone on September 15th, 2005 by MrCrankyOkay, I’ve now updated the forums to look like the rest of the site also. I must admit, the difference in code quality between WordPress (which the development blog runs on) and phpBB (the forum software) is marked. phpBB is much uglier, with comments and nasty hacks all over the shop. Still, its great at running forums, so I’m glad to stick with it. ๐
I suppose I should try and do the same for the two wikis as well, although I’ve never looked at the guts of those before. Hopefully it should be as simple as the other two were…
Visual Studio/IGE
Posted in Tales from the grind-stone on September 12th, 2005 by MrCrankyWell, I’ve finally bit the bullet and started to migrate from my old Visual Studio 6.0 install over to the new beta of Visual Studio.NET Express. I stuck by 6.0 until now because all I really need is a decent compiler, none of the other fancy features that .NET tried to introduce. Of course, I could simply have kept 6.0 and switched over to using GCC as a back-end, but I thought that would just introduce unnecessary complications. Its tempting though, just because I wanted to put Jam/SCons through their paces as well. Anyway, while the VS.NET beta is still free, I’ll stick with that, and maybe migrate back to VS6/GCC later.
Immediate thoughts on the beta? Well, the compiler ‘just works’, and doesn’t have the template handling problems that were troubling me with 6.0, the UI is nice if a little sluggish. Learning new terminology and layouts is always tiresome, but it doesn’t seem that there’s anything majorly different. They’ll really have to work on the usability though – it turned out you can’t make standard Win32 applications out of the box, you have to install the MS Platform SDK seperately (another 60MB download and seperate install); that was awful – 20 minutes just to install/copy files (not including download time), plus lots of niggly little hand editing of files to make it integrate with VS. I suppose that’s part of still being in beta, but they’d better get a more integrated solution for the end user. If I buy an IDE, I expect it to be able to make all the applications I need straight out of the box; I don’t expect to need to work just to get to square one.
I’ll probably download and take a look at the Visual Studio C# package as well – it seems a lot of people are d
eveloping with it, and it never hurts to add an extra language to your skill-set. I’m told its quite effective for tool building, and takes a lot of effort out of the basics of making a Windows application (grind that I’m sure we could all live without).
Anyway, now I have VS.NET installed, I can get to playing with IGE (a nice clean middle-ware library written by PeteM) and churn out a simple game or two. I’ve been suffering a little because few of the things I’ve been doing in the last month have had any tangible results – it’ll be nice to make something that I can see I’ve achieved something.
More web tweaking
Posted in Tales from the grind-stone on September 5th, 2005 by MrCrankyThis time to make the development blog page homogenous with the main front page. Its also a fairly radical change in colour scheme. While I liked the black/yellow themes, they didnรขโฌโขt work so well on pages packed with text (e.g. the blog and the forums). I got some complaints about the forums mostly; however the nature of phpBB means that its not nearly so easy to rectify the colour schemes. So for now, the blog and the rest of the site is well integrated, and Iรขโฌโขll work on making the forums fit in with the theme. If you spot any rendering errors or other problems with the new layouts, please let me know.
Oh, and we’re also upgraded to the latest version of WordPress, for anyone who cares about that sort of thing. ๐
